VR行业
The core hardware requirements for VR devices are high-performance computing, low power consumption, real-time rendering, and multi-sensor fusion. The mainstream solution is SoC (System-on-a-Chip), which can efficiently support the operation of various functions of VR devices.
Core Technology Architecture and Functions
- Core Computing Units: CPUs mostly adopt the ARM architecture, such as the Qualcomm Snapdragon XR2 Gen2, which features a multi-core combination of Cortex-X1/A78/A55 to ensure parallel processing of multiple tasks; GPUs focus on high-resolution rendering and ray tracing, such as the Adreno 730, which supports 4.3K resolution per eye to meet the needs of immersive visuals; NPUs focus on AI tasks, such as gesture recognition and environmental awareness, with the Qualcomm XR2 Gen2's NPU computing power reaching 15 TOPS, enhancing the intelligence of interaction.
- Display and rendering optimization: Adapted to Micro-OLED and other screens, supports 90Hz/120Hz high refresh rates to reduce latency. At the same time, through technologies such as foveated rendering and asynchronous space warp, the GPU load is reduced while ensuring visual effects, thus avoiding motion sickness for users.
- Sensors and Interaction Processing: Integrating sensor data processing units such as IMU and ToF, it enables precise interaction such as 6DoF head tracking. The Qualcomm XR2 Gen2 can reduce tracking latency to 12ms and supports external device expansion functions with interfaces such as USB4.
- Communication and energy efficiency design: Integrates wireless technologies such as Wi-Fi 6E/7 and Bluetooth 5.2 to ensure low-latency wireless streaming; adopts advanced 5nm/4nm process technology, combined with heat dissipation solutions such as liquid cooling heat sink, to balance the requirements of high performance and low power consumption.